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Arz - No Games _TOP_

Back in 2011, there wasn't much of a local gaming scene in the Middle East. Most users were only playing international titles, which ranked at the top of the regional app store charts. Lebnan and Arz Nader, two hardcore gamers, saw an opportunity and decided to test out people's reactions in the region to localized content. They released Birdy Nam Nam, which began as an after-hours project, and were thrilled to see it exceed a quarter million downloads in just one week. Shortly after, the Nader brothers officially founded Game Cooks in 2012. With an impressive portfolio of 14 games available on the iOS and Google Play to date, the founders are getting ready to launch their newest release, PolyBlast, on the international market with three other games in the pipeline that are still "cooking."

Arz - No Games

Initially, Game Cooks was founded with the main objective of building games that have culturally relevant plots and elements that users from this region could relate to. The co-founders' first game Run For Peace, did just that, clocking close to two million downloads within a only few months of release. Following their coup with Run For Peace, Game Cooks expanded to target the international market with a future vision of making Lebanon a major player in the global mobile gaming market. "We are currently getting ready to launch the international version of PolyBlast. The revenue model is designed bring in profits from two main channels: in-game ad system and in-app purchases. In PolyBlast, the in-app purchase is a Premium Pack, which once purchased provides the player with three additional challeng- ing worlds as well as World X for the extreme PolyBlast experience," explained the founders.

Committed to gaming to the core, the founders' brainstorming sessions start in their very own game room. They run a competition to see who comes up with the best out-of-this-world idea, and end up with some outrageous concepts. They then proceed to shape up those ideas into full-blown games. They also rely on market research to see what gamers are playing, but gaming standards come before onboarding users: "One thing is for sure, Game Cooks will never create a game that we would not play ourselves just because it is the next trend."

For PolyBlast, the shared passion for gaming brought Game Cooks and the former Minister of Telecommunications of Lebanon, Nicolas Sehnaoui, together in an entrepreneurial respect. Sehnaoui, an avid gamer and self-declared geek, had an idea in mind for a game. Together with Game Cooks, the idea was taken from conceptual stage to actual development, subsequently publishing a classic entry in mobile gaming. "The gaming industry has huge potential. Leisure time is growing every year and technology is making possible things we only dreamt of a few years ago. There is a kid hiding inside each and every one of us, and gaming is one of the tools that would allow us to unleash this inner imagination," says Sehnaoui. "It all started with a rough idea which I threw in the field of the amazing Game Cooks team. Their skilled members did their magic and brought it back to me a much more evolved version which was further enriched through common brainstorming and numerous iterations. I think the idea of using your pad as two-player field game is a great feature and one of my resole favorites- it reminded me of the very basic yet extremely fun pong games of the early 80s."

2. The Rams are a good, balanced team with stars on both sides of the ball. In fact, their efficiency profile shows no pronounced weaknesses through 16 games, which is undeniably impressive.

As shown above, there were 14 games in 2008, or almost one per week, in which the trailing team had a chance to tie or take the lead based on their choice between kicking a field goal first and going for a touchdown first. Here are the game-by-game accounts of what happened in these cases, along with some additional notes about the strategy used by the team trying to catch up:

The above table shows that in 8 of the 14 games that were possible to study during the 2008 regular season and playoffs, kicking a FG first was definitely the least harmful, and therefore the best, strategy for a trailing team to employ. 57.1% may not seem overwhelming, but it towers over the 21.4% of games in which going for a touchdown first would have been the best option a team based on the given scenario. The 3 inconclusive cases come from issues with the time constraint, as 2 of them involved punts and 1 involved there not being enough time to make a judgment, so one should keep in mind that if the time had somehow been managed a little better in each game, the 57.1% likely would have been higher. Meanwhile, the fact that I have only used one season of games so far is a potential source of error (I will talk more about this in a little bit).

This is likely not the most statistically convincing of analyses, but I do believe that there is a trend here that will reveal itself more fully if a more in-depth analysis is undertaken, involving more seasons and more games. It may be that other seasons will show that this same strategy (field goal first) is definitely stronger and more correlated with winning, or I may find that this is not the case at all. Furthermore, I hope to explore some more tangential strategies similar to the surprise onside kick that I discussed multiple times in the game logs, and to discuss their relation to the issues at hand.

Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry. However, creating a well-designed immersive experience can be extremely complicated due to the replacement of human perception from the real-world to an isolated virtual world. Understanding the essentials of virtual reality (VR) experiences and game design principles is necessary for designing an immersive VR game. Although there are many differences in design elements of VR games according to the experience that is wanted to be given to the player, many games also have common elements. In the line of this view, a guideline is aimed to be framed for VR game designers in the current study. For this purpose design pillars of VR experiences and game design principles were reviewed, and five VR games were analyzed. Games are highly plastic mediums that can be adapted to any environment and technology. Many game types have a close relationship in terms of game elements and design. However, the implementation of game elements from other mediums to the VR medium is challenging. Therefore, game design principles should be well-comprehended and implemented to the VR medium by considering the existed technology. Virtual reality takes the player and put him in a new virtual world. In this world, everything should be designed to be easily perceivable by the player. Thus, the human perception was reviewed as one of the design pillars. Virtual reality also offers an interactive experience that allows the user to affect the world. Like in traditional video games, players can interact and navigate in the virtual world. Therefore, interaction and navigation were reviewed as two other design pillars. Based on the reviewed design pillars, five VR games were analyzed. Then, a VR game design guideline is proposed based on common game design elements in those games

7 out of 22 teams have won their division in the same year that one of their respective players was revealed as the Madden Cover. 5 of the 22 finished last in their division, while a total of 9 finished with at least 10 victories. 14 of the 22 teams held +.500 record, meaning there's a 63% chance that the Madden Cover team(s) will win more games than not in the upcoming season. NOTE: While it's somewhat unfair to include the 2013 Lions in here when Barry Sanders graced the cover, let's just say the extra team publicity didn't exactly spur Detroit to do great things.

Do you know who coached the most games for every NFL franchise?An asterisk (*) indicates person coached the team while the franchise was located in another city and/or went by a different name.Quiz clue: Team / Seasons with franchise / Number of Games.Good luck!

Others include Jeff Carter (lower body, has missed three straight games, might play Wednesday), Oliver Bjorkstrand (fractured ankle, will miss the rest of the season), Pavel Buchnevich (banged up in car crash Sunday night, no timetable), Vladimir Tarasenko (shoulder, will return before the end of the regular season, maybe by mid-March), Brock Boeser (rib cartilage, on injured reserve, will miss eight weeks), Filip Zadina (foot out 2-3 more weeks), Thomas Chabot (lower body, possibly knee, left Saturday's game), Ryan Ellis (concussion, out since Jan. 1, returned to action Friday), Jakob Chychrun (hip, missed last two games, aiming to get back into the lineup Feb. 29), Cam Fowler (lower body, missed third straight game Sunday, will be sidelined for a while), Elvis Merzlikins (undisclosed, left Monday's game), Philipp Grubauer (lower body, still no timetable for return), Petr Mrazek (concussion protocol, injured Saturday) and James Reimer (lower body, injured Saturday, will be out a while).

A few of the pass-catchers might be better plays than a younger workhorse like Bo Scarbrough (vs. Bears), too. And while we have them right in the same area as Tevin Coleman, Ronald Jones and Derrius Guice, only a few spots separate them for a reason. If you think you have those games figured out and know which pass-catching backs will be needed most, you could certainly justify playing White, Hunt or Ekeler, especially, over some of those early-down backs. 041b061a72


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